Sony Interactive Entertainment has confirmed that the next update of PS5 (and PS4) is being deployed around the world from today. At the same time, the variable refresh rate feature (VRR) will make its debut on the new generation console in the coming months.
As detailed last month but also in the new publication of the PlayStation Blog, this software update brings news and improvements in the management of the Parties, the Game Base menu, the user interface or new functions of accessibility.
The true news of the day is the confirmation of the management of the variable refresh rate (VRR) in the coming months. This known feature of PC and XBOX players that defaults to the Sony console dynamically synchronizes the refresh rate of the game between the console and the screen to produce a more fluid and unreal image, provided they have possess. A compatible TV HDMI 2.1. “_Beautiful PS5 games will be more fluid, with a rendering of instantaneous scenes, more net graphics and a reduced input latency”, can we read.
In the facts, PS5 games already outweightened can be fully optimized for the RRR by means of a patch (a list will be communicated to the launch approach) while future games will support this feature at the time of their release. Players will also have the opportunity to apply the VRR on games that are not compatible with, at the risk of displaying display problems, in which case the option may be disabled at any time.